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sophisticated actions, looks and stories |
According to leading marketing information provider. The
NPD Group, annual 2004 US retail sales of videogames (which
includes portable and console hardware, software and accessories)
saw sales of over $9.9 billion--a decline of less than one
percent when compared to $10 billion in annual 2003. However,
while dollar sales were down slightly, total industry unit
sales were up four percent over the same period last year.
For the first time ever sales of portable software titles
broke the $1 billion mark. Total software sales also continued
to set new records, with sales exceeding $6.2 billion, an
increase of eight percent in overall sales when compared to
$5.8 billion in 2003.
"The 2004 sales figures are impressive, especially as
we enter the twilight of this hardware cycle and, more significantly,
looking ahead, the videogame industry shows no signs of slowing
down" says Douglas Lowenstein, president of the Entertainment
Software Association, the trade association representing US
computer and videogame publishers. "No other entertainment
industry has posted the sustained growth over the last decade
generated by the videogame sector, and given the technological
and creative advances ahead, all signs point to surging growth
and more record sales for many years to come."
For a healthy forecast of the videogame industry, ask Jacques
Dussault, lead animator at Ubisoft, a Montreal-based game
publisher with a dozen more development studios worldwide.
"The industry has grown tremendously in the past five
to 10 years and we're expecting the industry will double its
size in the next seven years," he says.
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