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Physics-based animation

Ed. by Kenny Erleben et al.

Charles River Media

Physics-based animation, which is increasingly used in computer games, in special effects in movies, and even as a part of surgical simulation systems, is based on theories from engineering, physics, and mathematics. It is on these theories that the authors of this text (all affiliated with the department of computer science at the U. of Copenhagen, Denmark) focus, introducing how the mathematical models are from physical and mathematical principles and how the models are solved in an efficient, robust, and stable manner on the computer. They sequentially cover kinematics, multibody animation, the dynamics of deformable objects, collision detection, and other mathematics and physics for animation.



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